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| Our mock-up tiles in all their glory. |
After getting some basic rules down, we decided to add another key element (literally) into the game. We thought that rather than have every player rushing to the middle, we'd make it so that in order to gain access to the Victory space, a Key must be collected from a space on the board and taken successfully to the middle of the board.
| BATTLE!! |
To add a little extra spice on top of that, we added an ability system for the characters;
- The Thief has the ability to pass by an enemy unnoticed using his/her illusive skills, avoiding all combat and stealing the Key (if applicable).
- The Archer has the capability to attack one square away from the opponent using their trusty bow and arrow.
- The Mage is a spell caster, and has ability to use magic to power up his/her strikes. It grants them a +1 bonus to all their attacks.
- The Knight has a broad shield/armour and has seen many battles. Honing his/her survival instincts, he/she can read their opponent's every move. This character has a +1 bonus in defence.
These were the final abilities we gave to the characters, after testing a few others which seemed too over-powering and some which didn't seem to do anything at all.
We began play-testing the game with these refined rules in place, and found that it was a much better experience. We did, however, change the Key from being collected on a pre-determined tile to the player with the highest starting roll claimed the Key and moved first. We also made the Victory tile rotatable, so that the journey to the middle wouldn't be so easy for the Key holder.
During this process, we came up with several ideas for a name for our game. These included Pathfinder, Key Chase, Path to Victory and Key to Victory. We eventually settled with the last one, as it said in brief exactly what our game was about. Now, to get everything set in stone!
We began play-testing the game with these refined rules in place, and found that it was a much better experience. We did, however, change the Key from being collected on a pre-determined tile to the player with the highest starting roll claimed the Key and moved first. We also made the Victory tile rotatable, so that the journey to the middle wouldn't be so easy for the Key holder.
During this process, we came up with several ideas for a name for our game. These included Pathfinder, Key Chase, Path to Victory and Key to Victory. We eventually settled with the last one, as it said in brief exactly what our game was about. Now, to get everything set in stone!

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